How to play, Chapter 3
A day in Greyford
In short
At midnight UTC a new day begins for everyone, which is 2:00 in Germany. You get 15 forest fights and 3 raids again, full hit points and a new quest on the notice board. If you were dead, you are back on your feet.
The new day
The day changes for everyone at the same moment, at 00:00 UTC. Every hero gets their forest fights and raids back, full hit points and fresh uses of their skill. The dead get up again. Anyone who slept at the inn is back out in the fields, because a room only lasts one night. A fight still open at midnight is over, and you find yourself in the village. The bank pays its interest that night.
On your first visit of the day the game shows you what happened since you were last here: interest, raids, messages, new buildings. Press W to carry on to the village.
Forest fights and raids
You get 15 forest fights a day. Married heroes get 1 more, and the Stamina blessing and the watchtower add others. Every search in the forest uses one forest fight, and so do the climb to the dragon and every search in the mines. For raids on sleeping heroes you have 3 attempts a day. Fights you do not use are lost at midnight; you cannot save them up.
The notice board quest
Every day there is a note for you on the board at the inn: beat a few monsters, deposit gold, run away once, get through a fight without a scratch and plenty more. Your current quest and your progress are shown in the village. Finish it and you get gold and experience right away, matched to your level. With the new day comes a new note.
Rested
If you have not played for a day or more, you come back rested: 10 per cent more experience from forest fights for every day you missed, up to 30 per cent, for one day. Taking a break is never punished. The village shows how rested you are.
Daily events
Every new day something may happen in Greyford that affects everyone. Most days are quiet. Today's event is shown in the village, on the title screen and in the menu on the right of the website.
| Event | What it means |
|---|---|
| Ash rain | You find less gold in the forest. |
| Market day | Weapons and armour cost a fifth less. |
| Blood moon | Monsters are stronger but give double experience. |
| Fog over Greyford | Whoever raids tonight hits harder. |
| Village fair | Fennick sings for free, rooms at half price. |
| Skarvold sleeps deeply | Wake him and the first blow is free. |
Calendar and seasons
A Greyford year has 84 days in 4 moons of 21 days each. Every moon has a small effect.
| Moon | Season | Effect |
|---|---|---|
| Thawwind | spring | Spring: ten percent more gold in the forest. |
| Embermoon | summer | Summer: the forest is busier than usual. |
| Smokemoon | autumn | Autumn: harvest feast at the inn, more experience. |
| Ashmoon | winter | Winter: tougher monsters, dearer healing, more experience. |
In the last 7 days of the year Skarvold grows restless. His hoard grows faster, and every day an omen appears in the news.
The Burning Night
On the last night of the year Skarvold comes down and burns Greyford to the ground. Afterwards every building is gone, and the gold in every pocket has burned. Fame in the bulletin board contest starts again from zero. What stays: the gold in the bank, your level, gear and experience, dragon gold, blessings, titles and every dragon kill, and the hoard too. Whoever donated the most during the year becomes Master Builder of Greyford, and whoever slew the dragon first becomes First Dragonslayer. Both titles carry the year and last forever. The year gets its entry in the Chronicle.