How to play, Chapter 9
The inn and other heroes
In short
Sleep at the inn and nobody can raid you in the night. Sleep in the fields and they can. You can raid 3 sleeping heroes a day yourself, and if you win, the gold in their pocket is yours.
The Crooked Kettle
Press I to enter the Crooked Kettle inn. There you rent a room (R), flirt (F), ask Fennick for a song (B), listen to gossip (G), put up a bounty (K), propose (A) and read the notice board (T). The chronicler (C) keeps the history of Greyford.
A room for the night
A room keeps you safe until the next change of day: nobody can raid a hero who sleeps at the inn. After that you are back out in the fields, because a room always lasts just one night. The price goes up with your level, and it is lower on festival day and during the harvest feast.
| Level | Healer per hit point | Room | Fennick's song |
|---|---|---|---|
| 1 | 0.5 | 40 | 15 |
| 2 | 1 | 150 | 60 |
| 3 | 2 | 400 | 200 |
| 4 | 3.5 | 1,200 | 600 |
| 5 | 6 | 3,000 | 1,800 |
| 6 | 12 | 9,000 | 6,000 |
| 7 | 15 | 15,000 | 9,000 |
| 8 | 15 | 18,000 | 11,000 |
| 9 | 16 | 30,000 | 24,000 |
| 10 | 25 | 70,000 | 55,000 |
| 11 | 60 | 250,000 | 230,000 |
| 12 | 80 | 450,000 | 450,000 |
Flirting, Fennick and gossip
Once a day you can flirt. If it works, your charm goes up, and the more charm you have, the more a successful flirt brings you. Fennick the bard sings you one song a day, and it usually helps: sometimes it heals you, sometimes it gives you forest fights or another use of your skill. Sometimes he just sings off key. The gossip tells you who is sleeping out in the fields tonight and who has a bounty on their head.
Raiding sleeping heroes
Press P in the village to raid a hero who is sleeping in the fields. You have 3 attempts a day and choose from heroes near your own level. The fight plays out by itself. If you win, you take all the gold in their pocket and some experience, at most 25 per cent a day of what you still need for your next level. The victim is dead until the next day. If you lose, you are the one who dies, and your gold goes to them.
- Anyone sleeping at the inn is safe.
- If your spouse sleeps at the inn, they defend you when someone raids you in the fields.
- New heroes and fresh dragonslayers are protected for 3 days, and cannot raid anyone themselves during that time.
- Spouses never raid each other.
- On a foggy day raids hit harder. The palisade and the Vigilance blessing make them weaker.
Bounties
Press K to put a bounty on another hero, at least 1,000 gold. The gold is gone at once. Whoever kills that hero in their sleep collects everything on their head. Bounties on the same hero add up and never expire. You cannot put a bounty on a villager.
Proposals and marriage
From level 3 you can propose to another hero (A). They get a message and give their answer at the inn. With enough charm you can also ask for the hand of Mira or Kaspar, who work at the inn. Married heroes get 1 extra forest fight every day, and a spouse sleeping at the inn protects the other one. A divorce costs 50 per cent of your bank balance.
Messages
Press M in the village to read and write messages to other heroes. You can send 20 messages a day, at most 3 to the same hero. If someone bothers you, block them. Villagers do not read messages.
The notice board and the chronicler
Your quest for today is pinned to the notice board (see A day in Greyford). Velten Rußfeder, the chronicler, writes down every year: the date, the buildings, the dragonslayers, the builder and the best bulletin board. During the harvest feast there is also a long table laid out at the inn.
The villagers of Greyford
Some heroes are run by the game itself. You can tell them by their origin, Greyford, in the hall. They fight, level up, sometimes sleep in the fields and sometimes at the inn, and they can be raided. But they never attack anyone and do not read messages.