How to play, Chapter 6
The classes
In short
Sellsword, Runecaster and Cutpurse all start with the same stats. What sets them apart is their skill, the special move you use with K a few times a day. Every level-up makes the skill stronger.
Three roads to the dragon
You pick your class when you create your hero. Hit points, strength and defence are the same for everyone at the start, and everyone grows the same way when levelling up. The skill is what makes the difference.
| Class | Skill | What it does |
|---|---|---|
| Sellsword | Crushing Blow | Hits hard and takes a lot. Skill Crushing Blow: double damage, enemy armour only counts half. |
| Runecaster | Ember Bolt | Casts with runes. Skill Ember Bolt: one and a half damage, cannot be blocked. Plus the healing rune in combat. |
| Cutpurse | Ambush | Lives in the shadows. Skill Ambush: triple damage, but every fourth attempt fails. |
The Sellsword is the simplest road, hitting hard and reliably. The Runecaster has the heal rune (M) and lasts longer because of it. The Cutpurse hits hardest, but not every time, and survives by vanishing at the right moment.
How your skill grows
Your skill has stages up to 20. Each victory over your master raises it by one stage, and you also get a skill point, which you turn into another stage with L at the training grounds. Every now and then the forest gives you a hand as well.
At first you can use your skill 2 times a day, and once more for every 4 skill stages. The Class Master blessing adds more uses. Your uses come back with the new day.
Skill stages
At stages 5, 10, 15 and 20 your skill changes noticeably:
| Stage | Sellsword | Runecaster | Cutpurse |
|---|---|---|---|
| 5 | Crushing Blow goes through any armour. | The healing rune heals half of your hit points. | Ambush only fails 15 percent of the time. |
| 10 | Crushing Blow hits two and a half times as hard. | Ember Bolt hits twice as hard. | Ambush hits four times as hard. |
| 15 | No enemy strikes first anymore. | Ember Bolt has a 30 percent chance to strike a second time. | A quarter more gold after every victory. |
| 20 | Every third attack turns into a Crushing Blow on its own, without a use. | The healing rune no longer costs a use, at most three times per fight. | Every escape succeeds. |
Against the dragon the skills work with different strength, so that all three classes win about equally often.